Tournament Rules
NOTE: ALL RULES SUBJECT TO CHANGE WITHOUT NOTICE OR CAKE
Universal Rules
When your match is ready, your name will be called. If you do not arrive at the tourney station within five minutes, the tourney will continue and you will be disqualified.
No bad sportsmanship! ACM reserves the right to remove anyone showing unsportsmanlike behavior from a tournament, or, for very bad infractions, the BYOC.
Halo 3
2v2 Single Elimination teams
10 min Slayer Matches
Random Maps
Choose from
Construct
Guardian
Narrows
Stockpile
The Pit
Onslaught
Primary Weapon = Battle Rifle
Motion Tracker Mode = Off
Team Changing = Not Allowed
Suicide Penalty = None
Betrayal Penalty = None
64 team cap
Guitar Hero III
Single Elimination, Pro Face-Off
Expert Difficulty
Match winner determined by points earned
Random Standard songs (no Bonus songs)
Final Match: Best 2/3. Each player picks a career mode song
If both players agree, one of then Guitar Battle or Stock Bonus songs may be selected
“Devil Went Down to Georgia” will be used for a tie-breaker
32 player cap
Xbox 360 Version
Super Smash Bros. Brawl
4-player free for all, Winner advances, 3-minute timed matches, until Quarterfinals (8 players remain)
Quarterfinals and Semifinals are single elimination 1v1, 5-stock matches
Final Match: best 2/3, their conditions
No player cap
Low Item occurrence. EXCEPTIONS: No Hammers, Helpers, Hearts, or Tomatoes
Gamecube Controllers only
Maps will be randomly selected from:
Battleground
Delphino Plaza
Bridge of Eldin
Smashville
Castle Siege
Shadow Moses
Final Destination
Starcraft
Call of Duty 4
Note: PC version, not X360/PS3!
Single Elimination free for all
PunkBuster enabled
16-player servers
64 player cap
Top 8 fraggers in each server advance
Ten minute matches
Single Elimination
Final Match: Best 2/3
Random maps
The n00b t00b is disallowed!
Madden 2008
32 player cap
Single Elimination
Standard Teams are picked by the players on a first-come/first-chosen basis
Higher seeded player in each bracket will be given the home-field advantage
Preliminaries: 2 minutes/quarter, only play to the Half
Semifinals: 2 minutes/quarter, play full game
Finals - 5 minutes/quarter, play full game
Custom Plays/Playbooks are not allowed
On-side Kicks: Allowed in the 2nd half of each match
Counterstrike: Source
5v5 teams
16 teams cap, single elimination
$10000 starting money
Bomb defusal, random stock maps
Each team plays 4 rounds as Terrorist and 4 rounds as Counter-Terrorist
Each round is a race to five points
Overtime - one round, knife out for choice at team
Semifinals on - different rules
F.E.A.R. Combat