Unreal Tournament 2004
Maptypes
Assault
Bombing Run
Each level has one ball in the middle of the play field. The objective is to pick up the ball, deliver it to the enemy base and fire it through their goal. You must also defend your own goal to prevent the enemy from scoring. The ball is dropped when a player is killed and can then be picked up by anyone on either team.
Capture the Flag
Two teams, two flags. Capture the opponent’s flag and bring it back to your flag to score. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team’s flag is taken, it must be returned before you can score.
DeathMatch
An all out killing spree, kill everyone in your sites, as they are all fair game.
Most kills within the time limit or first to a specific number of kills is the winner.
Double Domination
Each level has 2 Domination Points. In order to score, you must ‘capture’ each Control Point (by running over it) and keep them in your team’s possession for 10 seconds. After scoring, the Control Points reset to neutral and will become available to Dominate again after another 10 seconds.
Instagib CTF
Invasion
In this game type, players band together to defend against waves of incoming monsters – including many of the monsters from the original Unreal. Players cannot respawn if they die during a wave, but as long as one player makes it to the end of a wave alive, everyone respawns for the next wave.
Last Man Standing
Players start with a set number of lives, last one alive wins. Players regenerate health when they frag an opponent. If a player stands in one place for too long, they will be revealed to other players as a camper and their location will appear on all opponent’s displays.
Mutant
The player who makes the first frag becomes the mutant and is immediately equipped with all weapons, extra ammo, invisibility, agility and berserk. However, the mutant’s health slowly decreases and can only be replenished by fragging other players. Once there is a “mutant,” all other players are charged with hunting him down. Points are scored only by the mutant when they frag other players. As an optional twist, the player with the lowest score becomes the BottomFeeder – he can frag other players who are not the mutant and receive points. As soon as his score isn’t the lowest, a new player becomes the BottomFeeder.
Onslaught
Team DeathMatch
Vehicle CTF
Controls
Movement
Forward: W
Back: S
Left: A
Right: D
Use/Get in Vehicle: E
Weapons
Mutators
The following mutators are enabled on this server:
SwitchArsenal.SwitchArsenal - The utimate weapon switcher - You get the ZarkAssaultRifle, OMFG gun, and LaserBomb in your starting inventory. It also switches the following weapons with their excessive versions: AssaultRifle, BioRifle, ShockRifle, LinkGun, Minigun, FlakCannon, RocketLauncher, SniperRifle, Redeemer, Target/Ion Painter, AVRiL. You can dual wield the following excessive weapons: ShockRifle, Minigun, FlakCannon, RocketLauncher. The excessive weapons have increased firepower and rate of fire.
Configuration changes
The following configuration changes have been made since the 9-29-06 LAN party: